Monday, December 10, 2018

Essay 2


Since practically the beginning of video games and its massification, it has been believed that games involving weapons, death, blood, etc., are factors that can influence children to develop violent behaviors. This has been a reason why many mothers decided to choose not to let their children play this type of games at least in early childhood. But the social pressure is always greater and they end up buying the most popular consoles and videogames in the market, which turn out to be the topic that encompasses violence. A genre of video games well known and common among minors happen to be shooting games or shooters, which generally consist of a campaign with a history that leads to many bullets and murders. There are also fighting games with famous titles like street fighter and mortal kombat.

US President Donald Trump insists that these violent games are behind the killings in schools in his country, however there are several investigations in this regard that belie their point.  Frankly, video games are not a problem, "explains Christopher Ferguson. Doctor in Clinical Psychology and professor at the University of Stetson (Florida) is one of the world's leading experts in the impact of violence in video games and the media in the real world. A in fact, a hypothesis says that the video games keep these people inside their homes, which makes it more improbable that they can be on the street committing violent acts. This has also been shown with violent movies and television series. In short, when movies, TV series or violent video games come onto the market, the data show a fall in violent crime (Ollero, 2018)

In spite of all the aforementioned, it is also known that in order to improve the experience of children with videogames, limits must be placed on schedules and types of games, since although these do not directly influence behavior at the level of say that they will make children more violent, even so it is not mentally healthy for anyone to abuse this type of entertainment, besides being detrimental to the vision.
For this then the Spanish Association of Pediatrics suggests the following schedules according to different ages. The effect of violent video games on children.
-Between 0 and 2 years, it is recommended that children have no contact with this type of device. - From 2 years and up to 4, it is best to spend a maximum of one hour throughout the day.                   -As they grow, they can increase their time, but it should never be longer than 2 hours a day, in order to encourage sports and physical activity (Mason, 2018).
In second place and as it was mentioned before, it is also necessary for parents to pay attention to the type of games that their children play since there are age ranges for them, for this The effect of violent video games on children. “In the market there is the so-called classification system of the ERSB (Entertainment Software Rating Board), the body in charge of assigning the recommended age of use based on the content of the game in particular” (Mason, 2018).

Finally we can conclude that although violent video games will not determine the behavior of the children who play them, even so we must place limits on the time played and the type of game. For this, education is necessary for both parents and children

Links:
https://www.hacerfamilia.com/ninos/videojuegos-violencia-videojuegos-violentos-ninos-20170209142011.html
https://www.elmundo.es/papel/historias/2018/03/22/5ab273c2468aeb35128b465e.html



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